XP Spend Guide

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It's a simple law of life, people can and do change with time. When it comes to RP the same rule applies. Just like people in the real world, characters live and learn from their experiences, and as a result, they discover new depths of their abilities and uncover talent they may have never known about.

The process of a characters evolution is represented by Experience Points. Experience Points are issued by +votes and by participation in plots/events (and occasionally for being helpful) and tallied at the end of every week. By spending Experience Points, players are able to improve their characters’ Attributes, skills, powers and other elements, as well as buy Qualities and in some cases, buy off Drawbacks.

Character Improvement Table

Improvement Point Cost
Attribute see text below
Existing Skill The cost of the next level (e.g., to go from level 3 to 4 costs 4 points)
Existing Special Skill The cost of the next level + 1 (e.g., to go from level 3 to 4 costs 5 points)
New Skill 6 points for level 1
New Specialty 6 points
New Special Skill 8 points for level 1
Quality Same as per character creation
Essence Channeling 4 points per level until level 5; 7 points per level thereafter
Increased Essence Pool 1 point per 2 Essence Points
Remove Drawback Pay off the original value of the Drawback x 5
New Invocation 10 points for the first level
Known Invocations 5 points per level until level 5; 8 points per level thereafter
Seer Powers (Strength) 6 points per level until level 5; 10 points per level thereafter
Seer Powers (Art) 5 points per level until level 5; 8 points per level thereafter
New Seer Powers 11 points grants level 1 in both Strength and Art
New Necromantic Powers 10 points per new Power
Known Necromantic Powers 6 points per level until level 5; 10 points per level thereafter
New Inspired Miracles 10 points per new Miracle
New Inhuman Powers 10 points per new Power
Known Inhuman Powers 6 points per level until level 5; 10 points per level thereafter