Difference between revisions of "Application Guide"

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Next players should determine the Character Type.  The Type of character selected will determine the physical and mystical abilities that the character has available to them.  Some character types are capable of invocations while others are not. This is a great time to take a moment and read up on the character types.  
 
Next players should determine the Character Type.  The Type of character selected will determine the physical and mystical abilities that the character has available to them.  Some character types are capable of invocations while others are not. This is a great time to take a moment and read up on the character types.  
  
The approved character types are: [[Gifted]]{{#info:The Gifted have special powers and senses, and they spend much of their time and energy honing those special abilities. For this reason, they get the largest amount of points to purchase Metaphysics, special powers and abilities. Being the Gifted has advantages and disadvantages. They are the most powerful characters in supernatural terms, but their very powers make them easily noticed and targeted by supernatural predators, other Gifted, and mundane enemies. - Source: Core Book, page 55.}}, [[Gifted|Lesser Gifted]], [[Mundane]], [[Bast]], [[True Immortal]], [[Feral]] and [[Vampyre]]
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The approved character types are: [[Gifted]], [[Gifted|Lesser Gifted]], [[Mundane]], [[Bast]], [[True Immortal]], [[Feral]] & [[Vampyre]]
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= Step 3 : Associations =
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==== The Gifted ====
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* [[The Wicce]]
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* [[Brotherhood of the Rose Cross]]
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* [[Society of Sentinels]]
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* [[The Twilight Order]]
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* [[The Cabal of Psyche]]
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* [[The Covenant of Legba]]
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It is important to note that the [[The Solitaires|Solitaire]] & [[Pariahs|Pariah]] are not necessarily 'covenants'.  The Solitaires are those who select to not join a covenant. The Pariah are more of a community than an organization. Witches who do not select an association are automatically categorized as Solitary.
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==== Other Associations ====
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* [[The Lodge of the Undying]]
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* [[The Lodge the Two Moons]]
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Note that all supernatural beings do not belong to an association and may instead simply exist within their supernatural community. This is especially true in regards to the [[Feral]]], [[Bast]], [[True Immortals]]] & [[Vampyre]].
  
= Step 3 :
 
 
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Revision as of 22:52, 6 March 2018

Step 1 :Concept

The first step for players is coming up with their character concept. Players should take this moment to and get an idea of the type of character they want to play. Do they want a street-smart character? A professional? A college student? They should also take into consideration the type of personality they want to portray? Are they loud and boisterous? Aggressive and troubled? What are the character’s goals? It can also help to go ahead and get a general or rough idea of their background story.

Step 2 : Character Type

Next players should determine the Character Type. The Type of character selected will determine the physical and mystical abilities that the character has available to them. Some character types are capable of invocations while others are not. This is a great time to take a moment and read up on the character types.

The approved character types are: Gifted, Lesser Gifted, Mundane, Bast, True Immortal, Feral & Vampyre

Step 3 : Associations

The Gifted

It is important to note that the Solitaire & Pariah are not necessarily 'covenants'. The Solitaires are those who select to not join a covenant. The Pariah are more of a community than an organization. Witches who do not select an association are automatically categorized as Solitary.

Other Associations

Note that all supernatural beings do not belong to an association and may instead simply exist within their supernatural community. This is especially true in regards to the Feral], Bast, True Immortals] & Vampyre.

Creation Elements

1) Concept: What are the character's goals and principles?

2) Type: Select from the Gifted, Lesser Gifted, Mundanes, Bast, True Immortals, Ferals and Vampyre.

3) Association: What group or organization (if any) does the character belong to?

4) Attributes: What are the character's natural abilities, both mental and physical?

5) Qualities & Drawbacks: What innate advantages or penalties affect the character?

6) Skills: What does your character know?

7) Metaphysics: What supernatural abilities does the character possess?

8) Written Stuff: The history of the character.